An animated frame of the executive in a blue flight suit standing at the foot of a booster, arms open, mid-line, with red rock and two moons behind him.

Original short 1:47

Mars Drop

Two men, one red planet, and the growing suspicion that somebody is testing something.

A chef and a rocket executive find themselves standing on a Mars colony with no memory of getting there. Over a hundred and seven seconds they stop arguing about whose fault it is, work out that they are inside a demonstration, and start giving notes to the person running it.

Runtime
1:47
Format
1920 x 1080 / 24 fps / 16:9
Structure
4 beats, one location, two characters
Episodic engine
Showrunner
Design
Nano Banana 2, ChatGPT Image 2
Motion
Higgsfield
Voice
ElevenLabs
01 The film

The film

The wide Mars colony frame: two figures in front of a landed rocket and a domed habitat.
One hundred and seven seconds, two characters, one location, no action. Watch the one who is not talking.

The spine was beaten out with the tig-scene-engine skill before a single frame was generated. A short cut still needs a chain, otherwise it is only a reel of pretty motion.

Want
Both men want an explanation for why they are standing on Mars.
Obstacle
There is no explanation available to them inside the scene.
Turn
They stop asking each other and start addressing the thing watching them.
Cost
Admitting they are a demo, which is also the only way out.
Last image
The wide it opened on, with one of them asking for a snack.

Every other film we publish leans on movement. This one deliberately has none: no chase, no weather, no creature, nothing for a viewer to look at while the performances settle. If the two of them are not listening to each other, there is nothing on screen to cover it, which is the whole reason the piece exists.

Runtime
1:47
Master
1920 x 1080, 24 fps, H.264
Sound
Two cloned reads, mixed against room tone in the edit
Subtitles
Burned in, speaker-labelled, because two voices in one wide need attributing
Cut for
Wide only. There is no vertical version and there should not be
02 Beat map

Beat map

4 generation blocks, cut internally where the model was asked for a hard cut.

  1. A 0:00 Arrival
  2. B 0:26 Act natural
  3. C 0:52 The demonstration
  4. D 1:20 Notes to the operator
03 Cast

Cast and world

Two figures, both caricatures, both invented for this piece. Neither is presented as a real person and nothing either of them says is attributed to anyone.

  • THE CHEF

    Black suit, tie, blond sweep

  • THE EXECUTIVE

    Navy flight suit, mission patch

  • THE COLONY

    One location, three angles

The designs are broad on purpose. A caricature survives a shot-size change that a rendered likeness does not, and it removes any question about whose face is on screen. Both were locked as reference sheets before the first shot and neither was re-described in a prompt after that.

04 Pipeline

Pipeline

From beat sheet to graded cut, inside one chat window.

  1. 01

    Write the scene

    Written first, in full

    All eleven exchanges, in order, before anything rendered. A dialogue scene assembled from whatever the model happened to produce is a montage with subtitles.

  2. 02

    Fix the beats

    Four blocks

    Arrival, act natural, the demonstration, the notes. Each beat gets one camera position and keeps it, so the cutting pattern is decided before the first frame rather than in the edit.

  3. 03

    Lock the two designs

    Nano Banana 2, ChatGPT Image 2

    Reference sheets for both figures and for the colony, generated and approved before any shot. Nothing after this stage describes a character in words.

  4. 04

    Build the scene

    Showrunner

    The episodic engine carries the scene and the character continuity across shots. This is the stage that makes a two-hander possible at all: the same two figures, in the same place, across four beats.

  5. 05

    Performance pass

    Higgsfield

    Motion on each block, directed to the listening rather than the speaking. The reaction is generated first and the line is timed to it.

  6. 06

    Voice

    ElevenLabs

    Two reads, cut against the picture rather than under it. Both were retimed after the motion pass, because a line that arrives on the gesture instead of just after it reads as a puppet.

  7. 07

    Assembly

    CapCut

    Cut, room tone, and burned-in speaker-labelled subtitles. Two voices in one wide need attributing or the audience spends the first exchange working out who is who.

Seven stages and only two of them are generation. That ratio is the finding: on a piece with no action in it, the work moves out of the render and into the writing, the casting and the timing, which is where it sits on a live-action two-hander as well.

05 Stack

The stack

Four tools, three custom skills, one operator.

  • Showrunner

    Episodic engine

    Holds the scene and the two characters across four beats. The reason this is a scene and not four clips.

  • Nano Banana 2

    Design

    Character sheets and the colony plates, locked before the first shot.

  • ChatGPT Image 2

    Design

    Set dressing and the second pass on the habitat and tower.

  • Higgsfield

    Motion

    The performance passes. Directed at the listener, not the speaker.

  • ElevenLabs

    Voice

    Both reads, retimed against the motion rather than the script.

  • CapCut

    Assembly

    Cut, mix and burned-in subtitles.

Custom Claude skills

  • tig-scene-engine

    Structure

    Goal, obstacle, tactic, reversal, value shift, applied to a scene with no plot in it. The reversal is the two of them turning to face the camera.

  • tig-acting-task

    Performance

    The acting task per beat, written for the listener as well as the speaker. Every note in the film about looking like a malfunctioning robot came out of failing this first.

  • cinedance

    Blocking

    Three camera positions, fixed, with the two figures held on their sides of the set so a cut between singles never crosses the line.

No video model appears in this stack at the shot level, which is the difference between this workflow and the other two. Twin Moons and Skyrunner are built shot by shot out of a video model. This one is built scene by scene out of an episodic engine, and the trade is the one you would expect: continuity comes free, spectacle does not.

06 Shot sheets

Shot sheets

One block per generation, each with the still it produced and the prompt that made it, as written for Seedance 2.0 and built with the cinedance skill. Every prompt is here in full.

A Arrival 0:00 – 0:26
The wide establishing frame: two figures on the colony floor, a landed rocket to the right, a domed habitat and antenna masts to the left, red rock formations behind.

The wide is held longer than is comfortable. Both men are in it, neither is centred, and the joke lands before either has moved.

Prompt
Wide establishing shot, flat 2D animation, thick ink outlines and flat colour fills. A Mars colony floor in mid-afternoon light: a landed white booster on a four-legged pad right of frame, a silver geodesic habitat and lattice antenna masts left of frame, layered orange rock formations across the background, a small second moon high in a blue sky. Two figures stand about four metres apart on the dust, both full length, both small in frame. Camera locked off at eye level. No camera move.
B Act natural 0:26 – 0:52
A single of the chef in a black suit and tie under a water tower, one hand raised, his expression somewhere between suspicion and irritation.

The first single. The line is an instruction to the other man and a piece of direction to the film at the same time.

Prompt
Medium single, same flat 2D animation register. A tall man in a black suit, white shirt and black tie, blond hair swept up, standing in front of a dark steel water tower on lattice legs. Orange dunes and a signal mast behind him, cyan sky with scattered stars. He raises one hand shoulder height, palm out, eyes wide, mouth open mid-word. Slight breathing motion only. Camera static, eye level, subject centre-right.
C The demonstration 0:52 – 1:20
A single of the executive at the foot of the booster, arms open in a shrug, two moons and a rock face behind him.

The turn. He works out what they are in, and the shrug arrives a beat before the line rather than on it.

Prompt
Medium single, reverse of the previous angle, same register. A man in a navy-blue flight suit with shoulder flags and a round mission patch, dark hair, standing beside the lower stage of a white booster with vertical lettering down it. A deep orange rock wall fills the right third of frame, two moons in a dark blue sky, pale cloud bank low behind him. He opens both arms in a shrug, palms up, shoulders lifting. Camera static, eye level, subject centre.
D Notes to the operator 1:20 – 1:47
A single of the chef, hands on hips, leaning slightly toward camera as he delivers the closing note.

The address to camera, then straight back to the opening wide so the film ends where it started, with nothing resolved.

Prompt
Medium single, same setup as beat B. The man in the black suit plants both hands on his hips and leans a few degrees toward camera, chin lifted, talking past the lens rather than into it. Water tower and orange dunes behind, unchanged. Hold, then cut to the beat A wide, identical framing, both figures back in position.
07 Look

The look

What was asked for every time, so that 4 blocks read as one film.

Register
Flat 2D, thick ink outline, flat colour fill. No gradients on character art.Backgrounds carry the texture; the figures never do.
Colour
Orange rock, cyan sky, one cool blue costume against one black suit.The two figures are the only saturated cool notes in frame, so they separate from the set at any distance.
Camera
Three positions total: the wide, the tower single, the booster single.Locked off. No push, no drift, no handheld. A moving camera in a two-hander is a way of hiding that nothing is happening.

The look rules exist to stop the piece reaching for coverage it does not need. Every temptation on a scene like this is to add a shot, and every added shot is another place for the two designs to drift.

08 Locks

Locks and quality control

The failure modes that cost generations, and the instruction that closed each one.

  • Dead listener

    Symptom The character not speaking froze into a held pose for the length of the other man’s line.

    Lock The reaction is generated before the line, and the line is timed to it. If the listener is idling, the beat goes back regardless of how the delivery reads.

  • Shot-size drift

    Symptom Both figures lost proportion between the wide and the singles: heads grew, the jawline moved.

    Lock Two reference sheets, fixed at stage 03, and no verbal description of either character in any prompt after that.

  • Line-crossing

    Symptom Cutting between the two singles put both men facing the same way, so the conversation stopped reading as a conversation.

    Lock Camera positions fixed to three, each one assigned a side. The tower single looks camera-right, the booster single looks camera-left, and nothing else is shot.

  • Voice ahead of gesture

    Symptom Lines landed on the movement rather than just after it, which reads as lip-sync on a puppet.

    Lock Voice is cut last, against picture, and every read is retimed after the motion pass rather than before it.

The closing single: the chef with his hands on his hips, talking past the camera to whoever is running the demonstration.